Quadtree, ray shooting and approximate minimum weight Steiner triangulation
نویسندگان
چکیده
We present a quadtree-based decomposition of the interior of a polygon with holes. The complete decomposition yields a constant factor approximation of the minimum weight Steiner triangulation (MWST) of the polygon. We show that this approximate MWST supports ray shooting queries in the query-sensitive sense as deened by Mitchell, Mount and Suri. A proper truncation of our quadtree-based decomposition yields another constant factor approximation of the MWST. For a polygon with n vertices, the complexity of this approximate MWST is O(n logn) and it can be constructed in O(n log n) time. The running time is optimal in the algebraic decision tree model.
منابع مشابه
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ورودعنوان ژورنال:
- Comput. Geom.
دوره 23 شماره
صفحات -
تاریخ انتشار 2002